Five Nights at Freddy's is back, and bigger than ever! The game has swept the internet by storm! But is bigger really better?
Sister Location is about a mechanic of the Circus Baby's Pizza World animatronics. Your goal is to repair the suits before morning when they will be entertaining kids. You have a computer assistant names Hand Unit. He instructs you what to do. But you could also listen to a friendly animatronic named Baby. The game took over a year to make. It is filled with jokes, animations, and voice acting.
Problem 1: While the voice acting is a refreshing spin on the franchise, it is scary at times and gives the characters more life. It might be used a bit too much. It seems like a gimmick. Especially Baby's voice, she talks way too much and always sounds like she is reading a script. Hand Unit's voice is funny, quirky, and mysterious. He explains way too much. Kinda-off getting rid of the mysterious game play. The bonnie hand puppet is way too loud, repetitive, and obnoxious. Other voices are great though, like Freddy's voice, or Ballora's.
Problem 2: The jokes are really funny and new. But does distract from the eerie atmosphere. And while the other games had humor, it was a good balance, this game has way too much of it. Like the angsty teen voice, or the bongo's. And the worst contender is the vampire tv show. It is not subtle, distracts from everything, isn't even that funny, and is just a way to prove they can do more mechanics. Like eating popcorn, or having 2D animation.
Problem 3: The game play. I love it how each night has different game play, it is a new and refreshing idea. But with more mechanics, there is less room for balance. The old games, while getting stale after a while, it was fun. There were multiple things to do. But this game is like if in Five Nights at Freddy's 2, the first night is JUST the mask, the 2nd night is just the music box, and the 3rd night is just the flash light. In this game, there isn't enough space for dynamic game play. It just feels so repetitive. Like Night 4 with the spring locks. And since every night is bland, there isn't much re-play value. Only just to find another secret.
It made since why in the other games there was no level select, each night was very similar. But when this game has no level select, it makes sure in order to play a certain night, you have to play the entire game in order to do so. Like if I want to play the Bonnie hand puppet game, I will have to go through everything else to play a certain game style.
Overall, it is a disappointment, after waiting over a year, the constant hype. It ended up being VERY unbalanced. It had good ideas, every sequel has to be bigger or different from the last. It's what keeps peoples interest. But Scott Cawthon put too much focus on the gimmicks than the over all fun aspect and subtly. I give it a 2.8 out of 5.
While it does have it's problems, it feels like Five Nights at Freddy's. It is scary most of the time, has a complicated hidden story, filled with a grim atmosphere, and always has a bit of innocence left for comedic effect.